*D E M O * R E E L*


2010 Demo Reel
-download quicktime-

*R E S U M E*

Work Experience

38Studios - Providence, RI
-(October 2010 - present)-
Copernicus Project
-Animator-

  • Characters animations for Player Characters, Monsters, and Bosses on a AAA MMO title
  • Used Unreal Editor to manage game content

  • Mythic Entertainment - Fairfax, VA
    -(January 2006 - October 2010)-
    Warhammer Online: Age of Reckoning
    -Animator-

  • Created animations for a wide range of assets including playable characters, creatures, boss monsters, and mechanical items
  • Collaborated with character artists and tech artists to establish proper rigging systems
  • Worked with the concept team to produce 2d concepts for use by the 3d artists

  • n-Space - Orlando, FL
    -(October 2004 - December 2005)-
    Geist
    -Animator-

  • Produced character and creature animations
  • Developed in-game cutscenes using dynamic camera motion and lipsyncing
  • Generated pre-production designs and 2d character concepts for use by the character team as a concept artist on an unreleased project

  • Education

    Full Sail University - Orlando, Fl
    -Graduated: November 2003

    Associate of Science in Computer Animation
    -Salutatorian: November 2003 graduating class
    -Course Director's Award: Object Perspective


    Software/Skills

    Proficient
    Autodesk Maya
    Autodesk 3ds Max
      -Character Studio
      -Basic Rigging
    Adobe Photoshop
      -Tablet painting
    Traditional 2d drawing/painting

    Knowledgeable
    Autodesk Maya
      -Trained in animation, rigging, modeling, texturing
    Adobe Premiere Pro
    EMotionFX animation system
    Unreal Ed

    -download resume-


    *C O N T A C T / L I N K S*

    email: / sites: * LinkedIn * CG Hub * Blog *

    *P R E V I O U S * W O R K*


    2005 Demo Reel
    Drew Morgan 2009